Clockwork Mule

Storm King's Thunder p. 162

Size
Medium
Type
beast
Alignment
unaligned
AC
10
Hit Points
11 (2d8+2)
Speed
walk 40 ft.
Passive Perception
10
Challenge
1/8
Lineage
Mule
Environment
hill, urban, desert
STR
14
+2
DEX
10
+0
CON
13
+1
INT
2
−4
WIS
10
+0
CHA
5
−3

Traits

Maintainable

Repairing 1 hit point of damage to the clockwork mule takes 1 hour and requires replacement parts, which can be bought in a large city for 20 gp. If the mule drops to 0 hit points, it is destroyed and unrepairable.

Beast of Burden

The mule is considered to be a Large animal for the purpose of determining its carrying capacity.

Sure-Footed

The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Hooves

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Other data

description