Clockwork Mule
Storm King's Thunder p. 162
- Size
- Medium
- Type
- beast
- Alignment
- unaligned
- AC
- 10
- Hit Points
- 11 (2d8+2)
- Speed
- walk 40 ft.
- Passive Perception
- 10
- Challenge
- 1/8
- Lineage
- Mule
- Environment
- hill, urban, desert
STR
14
+2
DEX
10
+0
CON
13
+1
INT
2
−4
WIS
10
+0
CHA
5
−3
Traits
Maintainable
Repairing 1 hit point of damage to the clockwork mule takes 1 hour and requires replacement parts, which can be bought in a large city for 20 gp. If the mule drops to 0 hit points, it is destroyed and unrepairable.
Beast of Burden
The mule is considered to be a Large animal for the purpose of determining its carrying capacity.
Sure-Footed
The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Hooves
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.