Cloud Giant Smiling One
Mordenkainen Presents: Monsters of the Multiverse p. 81,
- Size
- Huge
- Type
- giant
- Alignment
- typically chaotic neutral
- AC
- 15 (natural armor)
- Hit Points
- 250 (20d12+120)
- Speed
- walk 40 ft., fly 40 ft. (hover)
- Saving Throws
- Con +10, Int +6, Cha +7
- Skills
- Deception +11, Insight +7, Perception +11, Sleight of Hand +9
- Passive Perception
- 21
- Languages
- Common, Giant
- Challenge
- 11
- Lineage
- Cloud Giant
Traits
Proficiency Bonus
+4
Control Weather (8th-level Spell)
The giant can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability.
Actions
Multiattack
The giant makes two Slam attacks or two Telekinetic Strike attacks.
Slam
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage plus 5 (1d10) psychic damage.
Telekinetic Strike
Ranged Spell Attack: +7 to hit, range 240 ft., one target. Hit: 25 (4d10 + 3) force damage.
Change Shape
The giant magically transforms to look and feel like a Beast or a Humanoid it has seen or to return to its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies.
Spellcasting
The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
- At will: detect magic, fog cloud, light, minor illusion
- 3/day each: invisibility, silent image, suggestion, tongues
- 1/day each: gaseous form, major image
Cloud Step (Recharge 4-6) (Bonus Action)
The giant teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
recharge
D4
Spells
Control Weather, detect magic, fog cloud, light, minor illusion, invisibility, silent image, suggestion, tongues, gaseous form, major image