Cold Snap Spirit
Tal'Dorei Campaign Setting: Reborn p. 234 (Third Party)
- Size
- Medium
- Type
- elemental
- AC
- 18 (natural armor)
- Hit Points
- 78 (12d8+24)
- Speed
- walk 30 ft., fly 30 ft.
- Saving Throws
- Dex +8, Wis +1
- Skills
- Perception +1, Stealth +8
- Resistances
- slashing and piercing from nonmagical attacks
- Immunities
- cold, poison Damage Vulnerabilities fire
- Condition Immunities
- charmed, frightened, poisoned, paralyzed, stunned
- Senses
- darkvision 120 ft.
- Passive Perception
- 11
- Languages
- —
- Challenge
- 5
- Lineage
- Spirit
STR
10
+0
DEX
20
+5
CON
14
+2
INT
2
−4
WIS
7
−2
CHA
3
−4
Traits
Proficiency Bonus
+3
Sense Heat
The cold snap spirit can sense heat within 60 feet of it.
Frozen Aura
Any creature that starts its turn within 5 feet of a cold snap spirit takes 5 (1d10) cold damage.
Jealous Spirit
If the spirit attacks a creature that is within 5 feet of another cold snap spirit, the attack deals an extra 10 (3d6) cold damage on a hit.
Actions
Consume Warmth
Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (6d6) cold damage, and the target's speed is halved until the end of the spirit's next turn.
Subzero Wave (1/Day)
Each creature within 30 feet of the cold snap spirit must make a DC 15 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
recharge
1/DAY