Cold Snap Spirit

Tal'Dorei Campaign Setting: Reborn p. 234 (Third Party)

Size
Medium
Type
elemental
AC
18 (natural armor)
Hit Points
78 (12d8+24)
Speed
walk 30 ft., fly 30 ft.
Saving Throws
Dex +8, Wis +1
Skills
Perception +1, Stealth +8
Resistances
slashing and piercing from nonmagical attacks
Immunities
cold, poison Damage Vulnerabilities fire
Condition Immunities
charmed, frightened, poisoned, paralyzed, stunned
Senses
darkvision 120 ft.
Passive Perception
11
Languages
—
Challenge
5
Lineage
Spirit
STR
10
+0
DEX
20
+5
CON
14
+2
INT
2
−4
WIS
7
−2
CHA
3
−4

Traits

Proficiency Bonus

+3

Sense Heat

The cold snap spirit can sense heat within 60 feet of it.

Frozen Aura

Any creature that starts its turn within 5 feet of a cold snap spirit takes 5 (1d10) cold damage.

Jealous Spirit

If the spirit attacks a creature that is within 5 feet of another cold snap spirit, the attack deals an extra 10 (3d6) cold damage on a hit.

Actions

Consume Warmth

Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (6d6) cold damage, and the target's speed is halved until the end of the spirit's next turn.

Subzero Wave (1/Day)

Each creature within 30 feet of the cold snap spirit must make a DC 15 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

recharge

1/DAY

Other data

description