Commodore Krux

Spelljammer: Adventures in Space - Light of Xaryxis p. 22

Size
Medium
Type
humanoid
Alignment
any alignment
AC
12
Hit Points
75 (10d8+30)
Speed
walk 30 ft., swim 30 ft.
Passive Perception
11
Languages
Common
Challenge
3
Lineage
Giff Shipmate
STR
18
+4
DEX
14
+2
CON
17
+3
INT
11
+0
WIS
12
+1
CHA
12
+1

Traits

Proficiency Bonus

+2

Firearms Knowledge

Krux's mastery of its weapons enables it to ignore the loading property of any firearm.

Steady as She Goes

On the deck of a ship, Krux has advantage on ability checks and saving throws made against effects that would knock it prone or shove it overboard.

Actions

Multiattack

Krux makes two Longsword or Musket attacks.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Musket

Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage.

Force Grenade

Krux throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 17 (5d6) force damage on a failed save, or half as much damage on a successful one. After Krux throws the grenade, roll a d6; on a roll of 4 or lower, Krux has no more grenades to throw.

Other data

description

It's easy to spot giff in a room: these burly folk are 7-foot-tall, hippopotamus-headed people. In Wildspace and its associated ports, giff are most often encountered as spacefaring mercenaries. These troops are renowned for their martial training and love of explosives and are typically armed with gleaming firearms.

Every aspect of these spacefaring giff's society is organized along military lines. From birth until death, each has a military rank. Promotions don't depend on time in service but are granted by superiors as rewards for valor.

Muskets and grenades are the specialties of many giff regiments. The bigger the boom, the brighter the flash, and the thicker the smoke it produces, the greater the glory for the one wielding the weapon.

Giff shipmates, who make up the bulk of the crew on most giff vessels, are disciplined sailors.

Characters who venture to the Happy Beholder can find Commodore Krux there, day or night, nursing a hefty flagon of ale

Krux is a lawful good giff shipmate (see Boo's Astral Menagerie), a soldier who believes his glory days are behind him. Krux has spent the last few years working as a mercenary on and around the Rock of Bral, but lately the giff has been spending more time in his cups as new jobs have become fewer and farther between. The parrot perched on Krux's shoulder isn't his; the bird belongs to Large Luigi, the tavern's beholder proprietor. Luigi uses the parrot to help cheer up downtrodden patrons.

Stat Block Origin: Giff Shipmate Source: Spelljammer: Adventures in Space - Light of Xaryxis p. 22