Coral Drake

Tome of Beasts (Third Party)

Size
Medium
Type
dragon
Alignment
neutral evil
AC
16 (natural armor)
Hit Points
127 (15d8+60)
Speed
walk 30 ft., swim 60 ft.
Saving Throws
Dex +6
Skills
Acrobatics +6, Perception +4, Stealth +6
Resistances
cold
Condition Immunities
paralyzed, poisoned, prone, unconscious
Senses
darkvision 120 ft.
Passive Perception
17
Languages
Draconic
Challenge
7
Lineage
Drake
STR
19
+4
DEX
1
−5
CON
18
+4
INT
10
+0
WIS
13
+1
CHA
10
+0

Traits

Camouflage

A coral drake's coloration and shape lend to its stealth, granting the creature advantage on all Stealth checks while it's underwater.

Water Breathing

The coral drake can breathe only underwater.

Actions

Multiattack

The coral drake makes one bite attack, one claw attack, and one stinger attack.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 +4) slashing damage.

Stinger

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage at the start of each of its turns for 4 rounds.

The creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success.

Breath Weapon (Recharge 5-6)

Coral drakes nurture their offspring in specialized throat sacs. They can pressurize these sacs to spew forth a 15-foot cone of spawn. Each target in this area takes 21 (6d6) piercing damage from thousands of tiny bites and is blinded for 1d4 rounds; a successful DC 15 Dexterity saving throw reduces the damage by half and negates the blindness.

recharge

D5

Other data

description