Cornelius Watson

Minsc and Boo's Journal of Villainy p. 30

Size
Medium
Type
humanoid (human)
Alignment
neutral good
AC
12 (15 with mage armor)
Hit Points
99 (18d8+18)
Speed
walk 30 ft.
Saving Throws
Int +9, Wis +6
Skills
Arcana +13, History +13, Investigation +13, Perception +6
Resistances
damage from spells
Passive Perception
16
Languages
Celestial, Common, Dwarvish, Gnomish, Halfling, Infernal
Challenge
12
STR
10
+0
DEX
14
+2
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3

Traits

Magic Resistance

Cornelius Watson has advantage on saving throws against spells and other magical effects.

Spellcasting

Cornelius Watson is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Cornelius Watson has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
  • 1st level (4 slots): detect magic*, identify, mage armor, magic missile
  • 2nd level (3 slots): detect thoughts, locate object*, mirror image, misty step
  • 3rd level (3 slots): clairvoyance*, counterspell, fireball
  • 4th level (3 slots): arcane eye*, banishment
  • 5th level (3 slots): rary's telepathic bond, scrying, wall of force
  • 6th level (1 slot): true seeing*
  • 7th level (1 slot): teleport
  • 8th level (1 slot): mind blank
  • 9th level (1 slot): foresight*

*Divination spell of 1st level or higher.

Portent (Recharges after Cornelius Watson Casts a Divination Spell of 1st Level or Higher.)

When Cornelius Watson or a creature he can see makes an attack roll, a saving throw, or an ability check, Cornelius Watson can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.

Actions

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spells

detect magic, identify, mage armor, magic missile, detect thoughts, locate object, mirror image, misty step, clairvoyance, counterspell, fireball, arcane eye, banishment, rary's telepathic bond, scrying, wall of force, true seeing, teleport, mind blank, foresight

Spell Slots

0, 4,3,3,3,3,1,1,1,1

Other data

description