Corpsejaw

Grim Hollow: Lairs of Etharis p. 92 (Third Party)

Size
Medium
Type
monstrosity
Alignment
unaligned
AC
12
Hit Points
18 (4d8)
Speed
walk 40 ft.
Senses
darkvision 60 ft.
Passive Perception
11
Challenge
1/4
STR
15
+2
DEX
14
+2
CON
10
+0
INT
3
−4
WIS
13
+1
CHA
7
−2

Traits

Proficiency Bonus

+2

Adamantine Jaws

The corpsejaw's bite works as if made of adamantine. The bite scores a critical hit on a roll of 19 or 20.

Keen Smell

The corpsejaw has advantage on Wisdom (Perception) checks that rely on smell.

Pounce

If the corpsejaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or fall prone. If the target is prone, the corpsejaw can make one bite attack against it as a bonus action.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the corpsejaw scores a critical hit and the target wears nonmagical armor, the armor takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Other data

description

Cousins to mountain lions, corpsejaws are battlefield scavengers. Their powerful jaws allow them to tear through most armor, so they can eat carrion other scavengers leave behind. Military organizations such as the Free Swords issue bounties on corpsejaws to prevent damage to valuable salvage.