Corrupted Giant Shark

Critical Role: Call of the Netherdeep p. 196

Size
Huge
Type
aberration
Alignment
unaligned
AC
13 (natural armor)
Hit Points
126 (11d12+55)
Speed
walk 0 ft., swim 50 ft.
Skills
Perception +4
Senses
blindsight 60 ft.
Passive Perception
14
Languages
—
Challenge
9
Lineage
Giant Shark
STR
23
+6
DEX
11
+0
CON
21
+5
INT
1
−5
WIS
10
+0
CHA
5
−3

Traits

Proficiency Bonus

+4

Psychic Maelstrom

Any creature that starts its turn within 15 feet of the shark must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage.

Regeneration

The shark regains 10 hit points at the start of its turn. If the shark takes radiant damage or suffers a critical hit, this trait doesn't function at the start of its next turn. The shark dies only if it starts its turn with 0 hit points and doesn't regenerate.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

Melee Weapon Attack: +10 to hit (with advantage if the target is a creature missing any hit points), reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and if the target is a creature, it must succeed on a DC 17 Charisma saving throw or gain 1 level of exhaustion.

Other data

description

In addition to its vicious bite, this giant shark projects a psychic aura that causes painful mental distress in other creatures nearby. The crystals that corrupt the shark's body enable it to regenerate, and only radiant energy or particularly devastating attacks can overcome this unnatural defense.