Corrupting Ooze
Tome of Beasts (Third Party)
- Size
- Large
- Type
- ooze
- Alignment
- neutral evil
- AC
- 12 (natural armor)
- Hit Points
- 115 (10d10+60)
- Speed
- walk 20 ft., swim 30 ft.
- Skills
- Stealth +3
- Resistances
- slashing, bludgeoning
- Immunities
- acid, fire, poison
- Condition Immunities
- exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- blindsight 60 ft., tremorsense 60 ft.
- Passive Perception
- 5
- Languages
- -
- Challenge
- 5
- Lineage
- Ooze
STR
16
+3
DEX
10
+0
CON
22
+6
INT
4
−3
WIS
2
−4
CHA
1
−5
Traits
Corrupting Touch
When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw.
Strong Swimmer
A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed.
Actions
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13).