Corvax Revayne

Humblewood Campaign Setting p. 194 (Third Party)

Size
Medium
Type
humanoid (corvum)
Alignment
lawful neutral
AC
12 (15 with mage armor)
Hit Points
40 (9d8)
Speed
walk 30 ft.
Saving Throws
Int +6, Wis +4
Skills
Arcana +6, History +6, Religion +6
Passive Perception
11
Languages
Birdfolk, can also understand Auran but can't speak it
Challenge
6
Lineage
Corvum Diviner
STR
9
−1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0

Traits

Proficiency Bonus

+3

Spellcasting

Corvax Revayne is a 9th level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Corvax has the following spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation
  • 1st level (4 slots): detect magic, mage armor, magic missile, shield
  • 2nd level (2 slots): augury, misty step
  • 3rd level (3 slots): clairvoyance, counterspell, fly
  • 4th level (3 slots): greater invisibility, locate creature
  • 5th level (1 slots): scrying

Glide

When falling at least 10 feet, Corvax Revayne can spend a reaction to fly up to his speed in one direction as he descends. Corvax lands in an unoccupied space at the end of his movement, and takes no falling damage. Corvax cannot glide while carrying heavy objects, heavy weapons, or shields (though he can drop any held items as part of his reaction).

Talons

Corvax Revayne has advantage on Strength (Athletics) checks made to climb any surface his talons could reasonably grip.

Skulker

Corvax Revayne has advantage on Dexterity (Stealth) checks made in dim light or darkness.

Actions

Talons

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Spells

fire bolt, light, mage hand, prestidigitation, detect magic, mage armor, magic missile, shield, augury, misty step, clairvoyance, counterspell, fly, greater invisibility, locate creature, scrying

Spell Slots

0,4,2,3,3,1

Other data

description

This slender dusk corvum's plumage resembles that of a black-billed magpie. A professor of divination at the Avium, his brilliant mind is often held back by paranoia, an unfortunate side-effect of the diviner's line of work. This has led faculty to view his predictions cautiously, and has earned him a reputation as a bit of an oddbird around campus. He is smart and capable, however, and can be a useful ally to the party in the last two parts of the adventure. Corvax shouldn't ever be in combat.

Stat Block Origin: Corvum Diviner Source: Humblewood Campaign Setting p. 194 (Third Party)