Corvax Revayne
Humblewood Campaign Setting p. 194 (Third Party)
- Size
- Medium
- Type
- humanoid (corvum)
- Alignment
- lawful neutral
- AC
- 12 (15 with mage armor)
- Hit Points
- 40 (9d8)
- Speed
- walk 30 ft.
- Saving Throws
- Int +6, Wis +4
- Skills
- Arcana +6, History +6, Religion +6
- Passive Perception
- 11
- Languages
- Birdfolk, can also understand Auran but can't speak it
- Challenge
- 6
- Lineage
- Corvum Diviner
Traits
Proficiency Bonus
+3
Spellcasting
Corvax Revayne is a 9th level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Corvax has the following spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (2 slots): augury, misty step
- 3rd level (3 slots): clairvoyance, counterspell, fly
- 4th level (3 slots): greater invisibility, locate creature
- 5th level (1 slots): scrying
Glide
When falling at least 10 feet, Corvax Revayne can spend a reaction to fly up to his speed in one direction as he descends. Corvax lands in an unoccupied space at the end of his movement, and takes no falling damage. Corvax cannot glide while carrying heavy objects, heavy weapons, or shields (though he can drop any held items as part of his reaction).
Talons
Corvax Revayne has advantage on Strength (Athletics) checks made to climb any surface his talons could reasonably grip.
Skulker
Corvax Revayne has advantage on Dexterity (Stealth) checks made in dim light or darkness.
Actions
Talons
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Spells
fire bolt, light, mage hand, prestidigitation, detect magic, mage armor, magic missile, shield, augury, misty step, clairvoyance, counterspell, fly, greater invisibility, locate creature, scrying
Spell Slots
0,4,2,3,3,1
Other data
description
This slender dusk corvum's plumage resembles that of a black-billed magpie. A professor of divination at the Avium, his brilliant mind is often held back by paranoia, an unfortunate side-effect of the diviner's line of work. This has led faculty to view his predictions cautiously, and has earned him a reputation as a bit of an oddbird around campus. He is smart and capable, however, and can be a useful ally to the party in the last two parts of the adventure. Corvax shouldn't ever be in combat.
Stat Block Origin: Corvum Diviner Source: Humblewood Campaign Setting p. 194 (Third Party)