Count Thullen

Storm King's Thunder p. 198

Size
Huge
Type
giant
Alignment
Neutral Good (50%) Neutral Evil (50%)
AC
14 (natural armor)
Hit Points
200 (16d12+96)
Speed
walk 40 ft.
Saving Throws
Con +10, Wis +7, Cha +7
Skills
Insight +7, Perception +7
Passive Perception
17
Languages
Common, Giant
Challenge
9
Environment
mountain
STR
27
+8
DEX
10
+0
CON
22
+6
INT
12
+1
WIS
16
+3
CHA
16
+3

Traits

Keen Smell

Thullen has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting

Thullen's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

  • At will: detect magic, fog cloud, light
  • 3/day each: feather fall, fly, misty step, telekinesis
  • 1/day each: control weather, gaseous form

Spellcasting

Thullen is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following druid spells prepared:

  • Cantrips (at will): druidcraft, mending, produce flame
  • 1st level (4 slots): cure wounds, entangle, thunderwave
  • 2nd level (3 slots): animal messenger, barkskin, gust of wind
  • 3rd level (3 slots): call lightning, conjure animals, speak with plants
  • 4th level (3 slots): freedom of movement, grasping vine
  • 5th level (1 slots): conjure elemental

Actions

Multiattack

Thullen makes two morningstar attacks.

Morningstar

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Variant: New Giant Options

Some adult cloud giants have the magical ability to create barriers of gale-force wind around themselves that can deflect incoming missiles. Others like to fling enemies through the air. These abilities are represented by the following action options.

Fling: Thullen tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of Thullen's choice and land prone, taking 4 (1d8) bludgeoning damage for every 10 feet it was thrown.

Wind Aura: A magical aura of wind surrounds Thullen. The aura is a 10-foot-radius sphere that lasts as long as Thullen maintains concentration on it (as if concentrating on a spell). While the aura is in effect, Thullen gains a +2 bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.

Spells

detect magic, fog cloud, light, feather fall, fly, misty step, telekinesis, control weather, gaseous form, druidcraft, mending, produce flame, cure wounds, entangle, thunderwave, animal messenger, barkskin, gust of wind, call lightning, conjure animals, speak with plants, freedom of movement, grasping vine, conjure elemental

Spell Slots

0,4,3,3,3,1

Other data

description