Cradle of the Stone Scion
Bigby Presents: Glory of the Giants p. 168
- Size
- Gargantuan
- Type
- elemental
- Alignment
- typically neutral
- AC
- 20 (natural armor)
- Hit Points
- 455 (26d20+182)
- Speed
- walk 40 ft.
- Saving Throws
- Wis +11, Cha +7
- Resistances
- cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Immunities
- acid, poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
- Senses
- tremorsense 120 ft.
- Passive Perception
- 14
- Languages
- Giant, Primordial
- Challenge
- 23
- Lineage
- Scion of Skoraeus
Traits
Proficiency Bonus
+7
Awakening of the Scion
The cradle is a container for the scion of Skoraeus. When the cradle drops to 0 hit points, its body crumbles to dust. The scion instantly appears in the space the cradle occupied and uses the cradle's initiative count.
Legendary Resistance (5/Day)
If the cradle fails a saving throw, it can choose to succeed instead.
recharge
5/DAY
Magic Resistance
The cradle has advantage on saving throws against spells and other magical effects.
Siege Monster
The cradle deals double damage to objects and structures.
Actions
Multiattack
The cradle makes two Slam or Spit Rock attacks.
Slam
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Spit Rock
Ranged Weapon Attack: +15 to hit, range 120 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage, and the target must succeed on a DC 23 Strength saving throw or have the prone condition.
Shattering Roar (Recharge 5-6)
The cradle lets out a painfully load roar. Each creature within 60 feet of the cradle must make a DC 23 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder damage and has the incapacitated condition until the end of its next turn.
recharge
D5
Crystal Flare (Bonus Action)
The cradle causes the crystals on its body to flare with light. Each creature within 30 feet of the cradle must succeed on a DC 22 Constitution saving throw or take 21 (6d6) radiant damage and have the blinded condition until the end of the cradle's next turn.
Blinded:
- A blinded creature can't see and automatically fails any ability check that requires sight.
- Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Stone Spikes (Bonus Action)
The cradle causes the ground in a 20-foot square within 90 feet of itself to sprout crystal spikes until the start of its next turn. The area becomes difficult terrain for the duration. A creature takes 10 (3d6) piercing damage for each 5 feet it moves on this terrain.
Other data
description
Scion of Skoraeus: A scion of Skoraeus typically slumbers deep in the heart of a towering mountain, almost becoming one with the earth. While the scion dreams, the mountain's minerals are transformed into fine carving stones and brilliant gems. If a miner tunnels too close to the heart of the mountain, the cradle awakens as a bipedal mass of stone and crystals. It brings the weight of the mountain down on the intruder's head and unleashes an earsplitting roar that can collapse mine tunnels. If the cradle is destroyed, the scion of Skoraeus inside it awakens. At nearly 70 feet tall, it towers over most other creatures and wields a mass of crystal as a club. Once awakened, the scion continues to pursue the art that ornamented its dreams, seeking to mold and shape stone into beautiful elegance. If it needs more raw materials, the scion can transform a living creature in its palm into stone.
Scions of Giants' Gods: Giants are descended from the All-Father, Annam, and his children. But scions of giants' gods boast a greater claim: they are Annam's grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See "Giants of Myth" in chapter 3 for additional inspiration.) Scions of giants' gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case, each scion is enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the scion within fully awakens.