Crawly Turrit
Heliana's Guide to Monster Hunting - Part One p. 482
- Size
- Tiny
- Type
- construct
- Alignment
- unaligned
- AC
- 17 (natural armor)
- Hit Points
- 60 (8d4+40)
- Speed
- walk 40 ft. climb 40 ft.
- Immunities
- poison, psychic
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 7
- Challenge
- 3
- Lineage
- Turrit
Traits
Proficiency Bonus
+2
Draconic Infusion
The damage type that the turret's Bite, Breath Bolt, and Breath Weapon deals depends on the dragon breath sac with which it was infused: acid (black or copper); cold (silver or white); fire (brass, gold, or red); lightning (blue or bronze); or poison (green).
Spider Climb
The turret can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) damage (see Draconic Infusion).
Breath Bolt
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d10) damage (see Draconic Infusion).
Breath Weapon (1/Day)
The turret exhales elemental energy in a 20-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 21 (6d6) damage (see Draconic Infusion) on a failed save, or half as much damage on a successful one.
recharge
1/DAY