Crawly Turrit

Heliana's Guide to Monster Hunting - Part One p. 482

Size
Tiny
Type
construct
Alignment
unaligned
AC
17 (natural armor)
Hit Points
60 (8d4+40)
Speed
walk 40 ft. climb 40 ft.
Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
7
Challenge
3
Lineage
Turrit
STR
8
−1
DEX
18
+4
CON
20
+5
INT
1
−5
WIS
7
−2
CHA
1
−5

Traits

Proficiency Bonus

+2

Draconic Infusion

The damage type that the turret's Bite, Breath Bolt, and Breath Weapon deals depends on the dragon breath sac with which it was infused: acid (black or copper); cold (silver or white); fire (brass, gold, or red); lightning (blue or bronze); or poison (green).

Spider Climb

The turret can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) damage (see Draconic Infusion).

Breath Bolt

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d10) damage (see Draconic Infusion).

Breath Weapon (1/Day)

The turret exhales elemental energy in a 20-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 21 (6d6) damage (see Draconic Infusion) on a failed save, or half as much damage on a successful one.

recharge

1/DAY

Other data

description