Crimson Countess

Dungeons of Drakkenheim p. 208 (Third Party)

Size
Medium
Type
monstrosity
Alignment
chaotic evil
AC
17 (natural armor)
Hit Points
130 (20d8+40)
Speed
walk 20 ft., fly 60 ft.
Saving Throws
Con +5, Wis +5
Skills
Acrobatics +11, Deception +7, Perception +8
Immunities
Lightning, Thunder
Senses
darkvision 120 ft.
Passive Perception
16
Languages
Abyssal
Challenge
8
STR
10
+0
DEX
21
+5
CON
15
+2
INT
13
+1
WIS
14
+2
CHA
19
+4

Traits

Proficiency Bonus

+3

Aerial Acrobat

On each of her turns, the Crimson Countess can use a bonus action to take the Dash, Disengage, or Dodge action.

Keen Sight

The Crimson Countess has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The Crimson Countess can use her Frightful Screech. She then makes two attacks with her talons or one with her javelin.

Talons

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 5) slashing damage.

Frightful Screech

Each creature of the Crimson Countess' choice that is within 120 feet of her and not deafened must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the effects of the Crimson Countess' Frightful Screech for the next 24 hours.

While frightened by this effect, a creature must take the Dash action and move away from the Crimson Countess by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to the Crimson Countess, the creature can repeat the saving throw. On a successful save, the effect ends for that creature.

Javelin

Melee or Ranged Weapons Attack: +8 to hit, reach 5 ft. or ranged 20/60 feet, one target. Hit: 9 (1d6 + 5) piercing damage, plus 14 (4d6) lightning damage.

Thunder Blast (Recharge 5-6)

The Crimson Countess unleashes a thunderous cry in a 15-foot cube. Each creature in the cube must succeed on a DC 15 Constitution saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one. Creatures who fail this saving throw are pushed 10 feet and knocked prone.

recharge

D5

Other data

description

The Crimson Countess is a powerful harpy matriarch. Recognizable by her red-feathered wings and deep crimson hair, she is clad in black and gold armor and carries with her a spear that crackles with electrical energies.

Personality Trait: I screech blood-curdling war cries and perform aerial stunts as intimidation.

Ideal: Any who walk the earth are prey for those who soar the sky.

Bond: I collect trophies from my kills to remind my flock who is the mightiest.

Flaw: I am aggressively territorial, envious of my rivals, and covetous of my trinkets.