Crimson Drake
Tome of Beasts (Third Party)
- Size
- Tiny
- Type
- dragon
- Alignment
- chaotic evil
- AC
- 14 (natural armor)
- Hit Points
- 54 (12d4+24)
- Speed
- walk 15 ft., fly 80 ft.
- Saving Throws
- Dex +4
- Skills
- Acrobatics +4, Perception +1
- Immunities
- fire
- Condition Immunities
- paralyzed, unconscious
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Common, Draconic, telepathy 60 ft.
- Challenge
- 1
- Lineage
- Drake
Traits
Magic Resistance
The drake has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The crimson drake makes one bite attack and one stinger attack.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 4 (1d8) fire damage.
Stinger
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target takes 2 (1d4) poison damage at the start of each of its turns for 3 rounds. The target may repeat the saving throw at the end of its turn to end the effect early.
Breath Weapon (Recharge 6)
The drake exhales fire in a 15-ft. cone. Each target in that cone takes 18 (4d8) fire damage, or half damage with a successful DC 12 Dexterity saving throw.
recharge
D6