Crimson Legion Imp

The Griffon's Saddlebag: Book Two p. 344 (Third Party)

Size
Small
Type
fiend (devil, shapechanger)
Alignment
lawful evil
AC
14
Hit Points
49 (9d6+18)
Speed
walk 25 ft., fly 50 ft.
Saving Throws
Str +1, Cha +4
Skills
Deception +4, Insight +4, Persuasion +4, Stealth +6
Resistances
cold, necrotic, bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons
Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
12
Languages
Common, Infernal
Challenge
3
Lineage
Legion Imp
STR
9
−1
DEX
18
+4
CON
15
+2
INT
12
+1
WIS
14
+2
CHA
15
+2

Traits

Proficiency Bonus

+2

Shapechanger

The imp can use its action to polymorph into a beast form that resembles a giant rat (speed 30 ft.), a blood hawk (10 ft., fly 60 ft.), or a giant centipede (30 ft., climb 30 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true for if it dies.

Bloodmire Adaptation

The imp is immune to the diseases described in the Bloodmire Diseases table.

Devil's Sight

Magical Darkness doesn't impede the imp's darkvision.

Magic Resistance

The imp has advantage on saving throws against spells and other magical effects.

Pack Tactics

The imp has advantage on an attack roll against a creature if at least one of the imp's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Sting (Bite or Beak in Beast Form)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much on a successful one.

Invisibility

The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

Other data

description

The Crimson Legionnaires are a swift, decisive, and efficient unit of infantry. In stark contrast to typical imps, Crimson Legion imps are zealous and obedient followers, known throughout the Lower Planes for their stubborn devotion to Malfuriel. With invisibility and silvered tongues, the art of war is second nature to them, and ensures that any battlefield conflict is skewed in their favor. They make frequent use of their shapechanging, becoming rats, hawks, and centipedes in order to scout, spy, or conceal their true numbers. Made larger by fiendish blood magic, these imps are otherwise similar in appearance to their lesser brethren. Red skin in various shades, poison-dripping scorpion tail, bat-like wings and unique patterns of horns upon their heads all serve as identifying features.