Crunch
Vecna: Eve of Ruin
- Size
- Medium
- Type
- construct (warforged)
- Alignment
- typically lawful evil
- AC
- 18 (natural armor)
- Hit Points
- 105 (14d8+42)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +7, Dex +8
- Skills
- Stealth +8, Acrobatics +8, Perception +7
- Resistances
- poison
- Condition Immunities
- exhaustion, poisoned
- Passive Perception
- 17
- Languages
- Common
- Challenge
- 7
Traits
Proficiency Bonus
+3
Pack Tactics
Crunch has advantage on an attack roll against a creature if at least one of Crunch's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.
Actions
Multiattack
Crunch makes three Armblade or Bolt Launcher attacks. It can replace one of the attacks with a use of Snare Trap.
Armblade
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Bolt Launcher
Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Snare Trap (1/Day)
Crunch deploys a Tiny mechanical trap on a solid surface within 5 feet of itself. The trap is hidden, requiring a successful DC 17 Intelligence (Investigation) check to find. The trap lasts for 1 minute. Whenever an enemy enters a space within 10 feet of the trap or starts its turn there, it must succeed on a DC 16 Dexterity saving throw or take 21 (6d6) piercing damage and have the prone condition. A creature makes this saving throw only once per turn.
recharge
1/DAY
Dash (Bonus Action)
Crunch moves up to its speed without provoking opportunity attacks.