Crystalline Devil

Tome of Beasts (Third Party)

Size
Medium
Type
fiend (devil)
Alignment
lawful evil
AC
15 (natural armor)
Hit Points
102 (12d8+48)
Speed
walk 30 ft.
Saving Throws
Wis +4, Cha +5
Skills
Deception +8, Insight +4
Resistances
acid, cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
11
Languages
Celestial, Common, Infernal, telepathy 120 ft.
Challenge
6
Lineage
Devil
STR
18
+4
DEX
12
+1
CON
18
+4
INT
14
+2
WIS
13
+1
CHA
15
+2

Traits

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The crystalline devil has advantage on saving throws against spells and other magical effects.

Sneak Attack (1/Turn)

The crystalline devil deals an extra 7 (2d6) damage when it hits a target with an attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the devil that isn't incapacitated and the devil doesn't have disadvantage on the attack roll.

recharge

1/TURN

Innate Spellcasting

While in the form of a gemstone, the devil is an innate spellcaster. Its spellcasting ability is Charisma (spell save DC 13). The devil can innately cast the following spells, requiring no material components:

  • 2/day: command
  • 1/day: suggestion

Variant: Devil Summoning

Some crystalline devils have an action option that allows them to summon other devils.

Summon Devil (1/Day): The crystalline devil has a 25 percent chance of summoning one crystalline devil

Actions

Multiattack

The devil makes two claw attacks.

Betraying Carbuncle

The crystalline devil takes the form of a gemstone worth 500 gp. It radiates magic in this form, but it can't be destroyed. It is fully aware and can see and hear its surroundings. Reverting to its usual form requires another action.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Crystalline Spray (Recharge 5-6)

The crystalline devil magically sprays shards of crystal in a 15-foot cone. Each target in that area takes 17 (7d4) piercing damage, or half damage with a successful DC 15 Dexterity saving throw.

recharge

D5

Other data

description