Cuddle Bug

Obojima: Tales from the Tall Grass p. 276 (Third Party)

Size
Tiny
Type
beast
Alignment
neutral
AC
12 (natural armor)
Hit Points
14 (4d4+4)
Speed
walk 20 ft., burrowing 10 ft.
Skills
Stealth +5
Immunities
Fire
Vulnerabilities
Cold
Senses
Darkvision 30 ft.
Passive Perception
10
Challenge
1/2
Lineage
Bug
STR
6
−2
DEX
12
+1
CON
13
+1
INT
6
−2
WIS
10
+0
CHA
8
−1

Traits

Proficiency Bonus

+2

Heat Consumption

A creature that starts its turn within 5 feet of the Cuddle Bug gains 1 Freeze Point, affecting the creature as detailed below. (The effects of Freeze Points stack.)

Free Point Effects:

Accumulated Freeze PointsEffects
1-3The creature has a -2 penalty to all attack rolls.
4-8The creature can't add its proficiency bonus to any Dexterity checks or Dexterity saving throws.
8-13The creature suffers one level of Exhaustion. This level of Exhaustion goes away when the creature no longer has any Freeze Points.
14-17The creature's speed is halved, and it can use either an action or a bonus action on each of its turns, not both
18 or moreAt the start of each of the creature's turns while it's not unconscious, it takes 5 cold damage.

A creature can remove all accumulated Freeze Points by taking at least 1 fire damage or finishing a short or long rest.

Actions

Drain Heat

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 1) cold damage, and the Cuddle Bug regains hit points equal to half the damage dealt.

Other data

description

There are areas within the wilderness where cuddle bugs live within the earth, cold and dormant, until something stands or sleeps on the ground above them. When that happens, cuddle bugs swiftly cluster to feed on the warmth, leaving their victim exhausted or fatally drained of life. Generally, a campfire is enough to draw a cuddle bug out, but once it goes out, any remaining cuddle bugs will seek out other sources of heat.