Cuddle Bug
Obojima: Tales from the Tall Grass p. 276 (Third Party)
- Size
- Tiny
- Type
- beast
- Alignment
- neutral
- AC
- 12 (natural armor)
- Hit Points
- 14 (4d4+4)
- Speed
- walk 20 ft., burrowing 10 ft.
- Skills
- Stealth +5
- Immunities
- Fire
- Vulnerabilities
- Cold
- Senses
- Darkvision 30 ft.
- Passive Perception
- 10
- Challenge
- 1/2
- Lineage
- Bug
Traits
Proficiency Bonus
+2
Heat Consumption
A creature that starts its turn within 5 feet of the Cuddle Bug gains 1 Freeze Point, affecting the creature as detailed below. (The effects of Freeze Points stack.)
Free Point Effects:
| Accumulated Freeze Points | Effects |
|---|---|
| 1-3 | The creature has a -2 penalty to all attack rolls. |
| 4-8 | The creature can't add its proficiency bonus to any Dexterity checks or Dexterity saving throws. |
| 8-13 | The creature suffers one level of Exhaustion. This level of Exhaustion goes away when the creature no longer has any Freeze Points. |
| 14-17 | The creature's speed is halved, and it can use either an action or a bonus action on each of its turns, not both |
| 18 or more | At the start of each of the creature's turns while it's not unconscious, it takes 5 cold damage. |
A creature can remove all accumulated Freeze Points by taking at least 1 fire damage or finishing a short or long rest.
Actions
Drain Heat
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 1) cold damage, and the Cuddle Bug regains hit points equal to half the damage dealt.
Other data
description
There are areas within the wilderness where cuddle bugs live within the earth, cold and dormant, until something stands or sleeps on the ground above them. When that happens, cuddle bugs swiftly cluster to feed on the warmth, leaving their victim exhausted or fatally drained of life. Generally, a campfire is enough to draw a cuddle bug out, but once it goes out, any remaining cuddle bugs will seek out other sources of heat.