Cueyatl
Creature Codex (3pp)
- Size
- Small
- Type
- humanoid
- Alignment
- lawful evil
- AC
- 11
- Hit Points
- 21 (6d6)
- Speed
- walk 30 ft., climb 20 ft., swim 30 ft.
- Skills
- Stealth +3
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Challenge
- 1/2
STR
10
+0
DEX
12
+1
CON
11
+0
INT
10
+0
WIS
11
+0
CHA
10
+0
Traits
Amphibious
The cueyatl can breathe air and water.
Jungle Camouflage
The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Slippery
The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
Standing Leap
The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Spear
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.