Cueyatl Sea Priest

Creature Codex (3pp)

Size
Small
Type
humanoid
Alignment
lawful evil
AC
12 (leather armor)
Hit Points
45 (10d6+10)
Speed
walk 30 ft., climb 20 ft., swim 30 ft.
Saving Throws
Dex +3
Skills
Medicine +4, Religion +2
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Aquan
Challenge
1
STR
10
+0
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
14
+2
CHA
10
+0

Traits

Amphibious

The cueyatl can breathe air and water.

Jungle Camouflage

The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Slippery

The cueyatl has advantage on saving throws and ability checks made to escape a grapple.

Speak With Sea Life

The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.

Standing Leap

The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Spellcasting

The cueyatl sea priest is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The cueyatl sea priest has the following Druid spells prepared:

  • Cantrips (at will): guidance, poison spray
  • 1st level (3 slots): animal friendship, create or destroy water, fog cloud, speak with animals
  • 2nd level (3 slots): hold person, silence, spiritual weapon
  • 3rd level (2 slots): bestow curse, spirit guardians

Actions

Trident

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage, or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.

Spells

guidance, poison spray, animal friendship, create or destroy water, fog cloud, speak with animals, hold person, silence, spiritual weapon, bestow curse, spirit guardians

Spell Slots

3, 3, 2

Other data

description