Cueyatl Sea Priest
Creature Codex (3pp)
- Size
- Small
- Type
- humanoid
- Alignment
- lawful evil
- AC
- 12 (leather armor)
- Hit Points
- 45 (10d6+10)
- Speed
- walk 30 ft., climb 20 ft., swim 30 ft.
- Saving Throws
- Dex +3
- Skills
- Medicine +4, Religion +2
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Aquan
- Challenge
- 1
Traits
Amphibious
The cueyatl can breathe air and water.
Jungle Camouflage
The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Slippery
The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
Speak With Sea Life
The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.
Standing Leap
The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Spellcasting
The cueyatl sea priest is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The cueyatl sea priest has the following Druid spells prepared:
- Cantrips (at will): guidance, poison spray
- 1st level (3 slots): animal friendship, create or destroy water, fog cloud, speak with animals
- 2nd level (3 slots): hold person, silence, spiritual weapon
- 3rd level (2 slots): bestow curse, spirit guardians
Actions
Trident
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage, or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
Spells
guidance, poison spray, animal friendship, create or destroy water, fog cloud, speak with animals, hold person, silence, spiritual weapon, bestow curse, spirit guardians
Spell Slots
3, 3, 2