Cyglops

The Griffon's Saddlebag: Book Two p. 365 (Third Party)

Size
Huge
Type
ooze (gelaton)
Alignment
neutral evil
AC
13
Hit Points
149 (13d12+65)
Speed
walk 40 ft.
Immunities
acid
Condition Immunities
unconscious
Senses
blindsight 5 ft., darkvision 30 ft.
Passive Perception
14
Languages
Common
Challenge
8
Lineage
Geleton
STR
19
+4
DEX
10
+0
CON
21
+5
INT
7
−2
WIS
8
−1
CHA
11
+0

Traits

Proficiency Bonus

+2

Ooze Ancestry

The cyglops doesn't need to breathe. The cyglops doesn't require sleep, gaining the benefits of a long rest after spending 4 hours in a trance-like state. The cyglops has advantage on saving throws against disease.

Poor Depth Perception

The cyglops has disadvantage on any attack roll against a target more than 30 feet away.

Actions

Multiattack

The cyglops makes two pseudopod attacks and uses its eye ray, if recharged. The eye ray can be replaced by its Release Skeletons action.

Pseduopod

Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 17 (3d8+4) bludgeoning damage plus 11 (2d10) acid damage. If the target is Medium or smaller, it must succeed on a DC 14 Strength saving throw or be pushed 5 feet from the cyglops and knocked prone.

Eye Ray

Ranged spell attack: +8 to hit, range 60 ft., one target. Hit: 27 (6d8) necrotic damage.

recharge

D4

Release Skeletons

The cyglops ejects 1d3 sets of skeletal remains from inside itself to an unoccupied space it can see within 10 feet of it, losing 4 (1d8) hit points for each one. The remains then animate, each becoming a skeleton loyal to the cyglops. Each skeleton remains for up to 1 hour, or until the cyglops reabsorbs it as an action. All skeletons created this way share one turn in combat, which takes place immediately following the cyglops in initiative.

Other data

description

Cyglopes are the result of a destructive mutation of the same phenomenon that creates geletons. These massive, hulking oozes take on a giant-like form and lumber through forests, collecting whatever skeletal remains they can find to reinforce their bodies and reanimate as thralls. Concentrated necrotic magic resides in the singular eye of a cyglops, which can be released as a focused beam of destructive force.