Dagdra Deepforge
The Orrery of the Wanderer p. 145
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- any alignment
- AC
- 13 (chain shirt)
- Hit Points
- 27 (5d8+5)
- Speed
- walk 25 ft.
- Skills
- Medicine +7, Persuasion +3, Religion +5
- Resistances
- poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- any two languages, Dwarvish
- Challenge
- 2
Traits
Divine Eminence
As a bonus action, Dagdra can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Dagdra expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Dwarven Resilience
Dagdra has advantage on saving throws against poison, and has resistance against poison damage.
Spellcasting
Dagdra is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Dagdra has the following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): cure wounds, guiding bolt, sanctuary
- 2nd level (3 slots): lesser restoration, spiritual weapon
- 3rd level (2 slots): dispel magic, spirit guardians
Actions
Mace
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Scroll Service (1/Day)
As an action, Dagdra draws a spell scroll from her documancy satchel. The scroll contains a spell of up to 3rd level of Dagdra's choice. Only Dagdra can use the scroll, which vanishes after 1 minute.
recharge
1/DAY
Spells
light, sacred flame, thaumaturgy, cure wounds, guiding bolt, sanctuary, lesser restoration, spiritual weapon, dispel magic, spirit guardians
Spell Slots
0,4,3,2