Dagdra Deepforge

The Orrery of the Wanderer p. 145

Size
Medium
Type
humanoid (dwarf)
Alignment
any alignment
AC
13 (chain shirt)
Hit Points
27 (5d8+5)
Speed
walk 25 ft.
Skills
Medicine +7, Persuasion +3, Religion +5
Resistances
poison
Senses
darkvision 60 ft.
Passive Perception
13
Languages
any two languages, Dwarvish
Challenge
2
STR
10
+0
DEX
10
+0
CON
12
+1
INT
13
+1
WIS
16
+3
CHA
13
+1

Traits

Divine Eminence

As a bonus action, Dagdra can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Dagdra expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Dwarven Resilience

Dagdra has advantage on saving throws against poison, and has resistance against poison damage.

Spellcasting

Dagdra is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Dagdra has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy
  • 1st level (4 slots): cure wounds, guiding bolt, sanctuary
  • 2nd level (3 slots): lesser restoration, spiritual weapon
  • 3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Scroll Service (1/Day)

As an action, Dagdra draws a spell scroll from her documancy satchel. The scroll contains a spell of up to 3rd level of Dagdra's choice. Only Dagdra can use the scroll, which vanishes after 1 minute.

recharge

1/DAY

Spells

light, sacred flame, thaumaturgy, cure wounds, guiding bolt, sanctuary, lesser restoration, spiritual weapon, dispel magic, spirit guardians

Spell Slots

0,4,3,2

Other data

description