Darz Helgar

Storm King's Thunder p. 253

Size
Medium
Type
humanoid (illuskanhuman)
Alignment
neutral
AC
12
Hit Points
27 (5d8+5)
Speed
walk 30 ft.
Skills
Intimidation +2, Sleight of Hand +4, Stealth +4
Passive Perception
10
Languages
Common
Challenge
0
STR
15
+2
DEX
15
+2
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
11
+0

Traits

Sneak Attack (1/Turn)

Darz deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Darz that isn't incapacitated and Darz doesn't have disadvantage on the attack roll.

recharge

1/TURN

Roleplaying Information

In his youth, Darz was a member of the Xanathar Thieves' Guild in Waterdeep. After serving ten years in prison for his crimes, he cut all ties to the city and moved north to be a campground caretaker.

Ideal: "You can run from your past, but you can't hide from it." Bond: "I've made a new life in Triboar. I'm not gonna run away this time." Flaw: "I have no regrets. I do whatever it takes to survive."

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Darz carries twenty sling stones.

Other data

description

In his youth, Darz was a member of the Xanathar Thieves' Guild in Waterdeep. After serving ten years in prison for his crimes, he cut all ties to the city and moved north to be a campground caretaker.

Ideal:"You can run from your past, but you can't hide from it." Bond:"I've made a new life in Triboar. I'm not gonna run away this time." Flaw:"I have no regrets. I do whatever it takes to survive."