Darz Helgar
Storm King's Thunder p. 253
- Size
- Medium
- Type
- humanoid (illuskanhuman)
- Alignment
- neutral
- AC
- 12
- Hit Points
- 27 (5d8+5)
- Speed
- walk 30 ft.
- Skills
- Intimidation +2, Sleight of Hand +4, Stealth +4
- Passive Perception
- 10
- Languages
- Common
- Challenge
- 0
Traits
Sneak Attack (1/Turn)
Darz deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Darz that isn't incapacitated and Darz doesn't have disadvantage on the attack roll.
recharge
1/TURN
Roleplaying Information
In his youth, Darz was a member of the Xanathar Thieves' Guild in Waterdeep. After serving ten years in prison for his crimes, he cut all ties to the city and moved north to be a campground caretaker.
Ideal: "You can run from your past, but you can't hide from it." Bond: "I've made a new life in Triboar. I'm not gonna run away this time." Flaw: "I have no regrets. I do whatever it takes to survive."
Actions
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Sling
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Darz carries twenty sling stones.
Other data
description
In his youth, Darz was a member of the Xanathar Thieves' Guild in Waterdeep. After serving ten years in prison for his crimes, he cut all ties to the city and moved north to be a campground caretaker.
Ideal:"You can run from your past, but you can't hide from it." Bond:"I've made a new life in Triboar. I'm not gonna run away this time." Flaw:"I have no regrets. I do whatever it takes to survive."