Deadstone Cleft Stone Giant

Storm King's Thunder p. 146

Size
Huge
Type
giant
Alignment
neutral
AC
17 (natural armor)
Hit Points
126 (11d12+55)
Speed
walk 40 ft.
Saving Throws
Dex +5, Con +8, Wis +4
Skills
Athletics +12, Perception +4
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Giant
Challenge
7
Environment
underdark, mountain, hill
STR
23
+6
DEX
15
+2
CON
20
+5
INT
10
+0
WIS
12
+1
CHA
9
−1

Traits

Olach Morrah

The giant meditates for 1 hour, during which time it can do nothing else. At the end of the hour, provided the giant's meditation has been uninterrupted, it becomes petrified for 8 hours. At the end of this time, the giant is no longer petrified and gains tremorsense out to a range of 30 feet, as well as a measure of innate spellcasting ability for the next 24 hours.

Stone Camouflage

The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack

The giant makes two greatclub attacks.

Greatclub

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Variant: New Giant Options

Some adult stone giants like to grab enemies and fling them through the air. They can also roll boulders across the ground, striking multiple enemies in a line. These abilities are represented by the following action options.

Fling: The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 17 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice and land prone, taking 3 (1d6) bludgeoning damage for every 10 feet it was thrown.

Rolling Rock: The giant sends a rock tumbling along the ground in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 22 (3d10 + 6) bludgeoning damage and falling prone on a failed save

Reactions

Rock Catching

If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Other data

description