Death Embrace

Critical Role: Call of the Netherdeep p. 197

Size
Huge
Type
aberration
Alignment
chaotic evil
AC
13 (natural armor)
Hit Points
147 (14d12+56)
Speed
walk 0 ft., swim 20 ft.
Saving Throws
Str +10, Wis +3
Condition Immunities
exhaustion, paralyzed, petrified, prone
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
9
Languages
—
Challenge
11
STR
23
+6
DEX
15
+2
CON
19
+4
INT
6
−2
WIS
9
−1
CHA
4
−3

Traits

Proficiency Bonus

+4

Petrifying Tendrils

Any creature that starts its turn in the death embrace's space must make a DC 16 Constitution saving throw. On a failed saving throw, the creature is restrained. A creature restrained in this way must repeat the saving throw at the end of its next turn, becoming petrified on a failed saving throw or ending the effect on a successful one. The petrified condition lasts until the effect is ended by a greater restoration spell or similar magic.

Reel

At the start of each of its turns, the death embrace can pull each creature it is grappling up to 20 feet toward it (no action required).

Water Breathing

The death embrace can breathe only underwater.

Actions

Multiattack

The death embrace makes two Tentacle attacks.

Tentacle

Melee Weapon Attack: +10 to hit, reach 60 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 11 (2d10) psychic damage. If the target is Large or smaller, it is also grappled (escape DC 16). The death embrace has six tentacles, each of which can grapple one target.

Reactions

Body Shield

When the death embrace is hit by an attack, one creature the death embrace is grappling (chosen by the death embrace) takes the damage instead.

Other data

description

Drifting through the dark waters of the Netherdeep, the death embrace is an ominous sight. Beneath its bell hangs a lacy, tendrilous mass that thrums with magic, surrounded by six 60-foot-long, barbed tentacles. The death embrace uses these tentacles to grasp and petrify its prey. Despite its foreboding name, the death embrace is not an overly aggressive creature. It prefers to bide its time, using creatures it has caught in its tentacles as shields to absorb attacks.