Deathlock

Mordenkainen's Tome of Foes p. 128

Size
Medium
Type
undead
Alignment
lawful evil
AC
12 (15 with mage armor)
Hit Points
36 (8d8)
Speed
walk 30 ft.
Saving Throws
Int +4, Cha +5
Skills
Arcana +4, History +4
Resistances
necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
11
Languages
the languages it knew in life
Challenge
4
Lineage
Deathlock
Environment
urban
STR
11
+0
DEX
15
+2
CON
10
+0
INT
14
+2
WIS
12
+1
CHA
16
+3

Traits

Turn Resistance

The deathlock has advantage on saving throws against any effect that turns undead.

Innate Spellcasting

The deathlock's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

  • At will: detect magic, disguise self, mage armor

Spellcasting

The deathlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

  • Cantrips (at will): chill touch, eldritch blast, mage hand
  • 3rd level (2 slots): arms of Hadar, dispel magic, hold person, hunger of Hadar, invisibility, spider climb

Actions

Deathly Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.

Variant: Patron-Specific Spells

You can customize a deathlock by replacing some or all of the spells in its Spellcasting trait with spells specific to its patron. Here are examples.

Archfey patron: blink, faerie fire, hunger of Hadar, hypnotic pattern, phantasmal force, sleep Fiend patron: blindness/deafness, burning hands, command, fireball, hellish rebuke, scorching ray Great Old One patron: armor of Agathys, detect thoughts, dissonant whispers, hunger of Hadar, Tasha's hideous laughter, phantasmal force

Spells

detect magic, disguise self, mage armor, chill touch, eldritch blast, mage hand, arms of Hadar, dispel magic, hold person, hunger of Hadar, invisibility, spider climb

Spell Slots

0,2

Other data

description

The forging of a pact between a warlock and a patron is no minor occasion—at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul undead driven to serve its otherworldly patron from beyond the grave.

An extraordinarily powerful necromancer might also discover the dark methods of creating a deathlock and then bind it to service, acting in this respect as the deathlock's patron.

Obedient and Obsessed: An overpowering urge to serve consumes the mind of a newly awakened deathlock. All goals and ambitions it had in life that don't please its patron fall away as its master's desires become the purpose that drives the deathlock. The creature immediately resumes work on its patron's behalf. Accomplishing a difficult goal might mean the deathlock is forced to serve another powerful creature or might entail in gathering servants of its own.

Whatever the goal, it always reflects the patron's interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a fiend might work to destroy a specific temple dedicated to a good god, while one that serves a Great Old One could be charged with hunting for the materials needed to call forth a horrifying entity into the world.

Undead Nature: A deathlock doesn't require air, food, drink, or sleep.