Deathsworn

Creature Codex (3pp)

Size
Medium
Type
humanoid (elf)
Alignment
chaotic neutral
AC
16 (studded leather armor)
Hit Points
82 (15d8+15)
Speed
walk 30 ft.
Skills
Perception +7, Stealth +10, Survival +4
Passive Perception
17
Languages
Common, Elvish
Challenge
6
STR
14
+2
DEX
19
+4
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
14
+2

Traits

Archer's Step

The deathsworn can use Disengage as a bonus action.

Death Bolt (3/Day)

As a bonus action after firing an arrow, the deathsworn can imbue the arrow with magical power, causing it to trail green fire. The arrow deals an extra 7 (2d6) fire damage.

recharge

3/DAY

Fey Ancestry

The deathsworn has advantage on saving throws against being charmed, and magic can't put the deathsworn to sleep.

Keen Hearing And Sight

The deathsworn has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Magic Weapons

The deathsworn's weapon attacks are magical.

Stealthy Traveler

The deathsworn can take the Hide action as a bonus action.

Surprise Attack

If the deathsworn surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Actions

Multiattack

The deathsworn makes two melee attacks or four ranged attacks.

Scimitar

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Longbow

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Volley (Recharge 5-6)

The deathsworn shoots a rain of fiery arrows in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage and 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

recharge

D5

Other data

description