Deathsworn
Creature Codex (3pp)
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- chaotic neutral
- AC
- 16 (studded leather armor)
- Hit Points
- 82 (15d8+15)
- Speed
- walk 30 ft.
- Skills
- Perception +7, Stealth +10, Survival +4
- Passive Perception
- 17
- Languages
- Common, Elvish
- Challenge
- 6
Traits
Archer's Step
The deathsworn can use Disengage as a bonus action.
Death Bolt (3/Day)
As a bonus action after firing an arrow, the deathsworn can imbue the arrow with magical power, causing it to trail green fire. The arrow deals an extra 7 (2d6) fire damage.
recharge
3/DAY
Fey Ancestry
The deathsworn has advantage on saving throws against being charmed, and magic can't put the deathsworn to sleep.
Keen Hearing And Sight
The deathsworn has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Magic Weapons
The deathsworn's weapon attacks are magical.
Stealthy Traveler
The deathsworn can take the Hide action as a bonus action.
Surprise Attack
If the deathsworn surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack
The deathsworn makes two melee attacks or four ranged attacks.
Scimitar
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Longbow
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Volley (Recharge 5-6)
The deathsworn shoots a rain of fiery arrows in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage and 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
recharge
D5