Deathwolf

Vecna: Eve of Ruin p. 217

Size
Medium
Type
undead
Alignment
typically chaotic evil
AC
15 (natural armor)
Hit Points
153 (18d8+72)
Speed
walk 40 ft.
Saving Throws
Str +10, Dex +8, Cha +9
Skills
Stealth +8, Perception +13
Immunities
poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Condition Immunities
charmed, exhaustion, frightened, poisoned
Senses
darkvision 60 ft.
Passive Perception
23
Languages
Common
Challenge
15
Lineage
Wolf
STR
20
+5
DEX
16
+3
CON
18
+4
INT
10
+0
WIS
17
+3
CHA
19
+4

Traits

Proficiency Bonus

+5

Legendary Resistance (2/Day)

If the deathwolf fails a saving throw, it can choose to succeed instead.

recharge

2/DAY

Moon's Grace

When the deathwolf falls, it descends at a rate of 60 feet per round and takes no falling damage.

Multiple Reactions

The deathwolf can take up to two reactions per round but only one per turn.

Actions

Multiattack

The deathwolf makes one Bite attack and two Claw attacks. It can replace one of these attacks with Phantom Deathwolf if available.

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 9 (2d8) necrotic damage. The target must succeed on a DC 16 Wisdom saving throw or have disadvantage on saving throws against the frightened condition. This curse lasts until removed by the Remove Curse spell or other magic.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 4 (1d8) necrotic damage.

Phantom Deathwolf (Recharge 5-6)

The deathwolf creates a terrifying phantom of itself in the mind of a creature the deathwolf can see within 60 feet of itself. The target must succeed on a DC 17 Intelligence saving throw or have the frightened condition for 1 minute.

While the target is frightened, the phantom deals 21 (6d6) psychic damage to the target at the start of each of the target's turns. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Reactions

Imposing Slash

When a creature within 5 feet of the deathwolf makes an attack roll against it, the deathwolf forces the creature to succeed on a DC 17 Wisdom saving throw or have disadvantage on that roll. After the attack hits or misses, the deathwolf makes one Claw attack against the creature.

Phase Step

Immediately after taking damage, the deathwolf teleports up to 30 feet to an unoccupied space it can see that is in dim light or darkness.

Other data

description