Deceiver (Architect of Ruin)

The Illrigger Revised p. 36 (Third Party)

Size
Medium
Type
humanoid
Alignment
any alignment
AC
13 (light armor)
Hit Points
8 (1d8)
Speed
walk 30 ft.
Skills
Arcana +1, Deception +3, Persuasion +3
Passive Perception
10
Languages
common, infernal
STR
10
+0
DEX
12
+1
CON
10
+0
INT
12
+1
WIS
10
+0
CHA
16
+3

Traits

Proficiency Bonus

+equals the mentor's bonus

Hit Points

Seven times their level (number of d8 Hit Dice equal to their level)

Saving Throws

+PB to all

Skill

Arcana +1 plus PB, Deception +3 plus PB, Persuasion +3 plus PB

3rd Level: Hell's Lash (3/Day)

As an action, the deceiver lashes a whip of crimson energy between them and a creature they can see within 30 feet of them. The target must succeed on a DC 10 plus PB Constitution saving throw or take PBd4 fire damage and be tethered. A tethered creature takes PBd4 damage at the beginning of each of their turns. A tethered creature can repeat the saving throw at the end of each of their turns, ending the effect on a success.

recharge

3/DAY

5th Level: Armor of Deception (3/Day)

As an action, the deceiver weaves frightening illusions around a creature they can see within 60 feet of them. The illusions last for 1 minute. A creature who attacks the target while the illusions are active must succeed on a DC 10 plus PB Wisdom saving throw or take PBd6 psychic damage and be frightened until the end of their next turn. A creature who succeeds on the saving throw is immune to this effect for 24 hours.

recharge

3/DAY

7th Level: Mote of Hell (1/Day)

As an action, the deceiver manifests a pocket of Hell, creating a 15-foot-radius sphere of brimstone and darkness centered on a point within 150 feet of them. That area becomes difficult terrain. A creature who starts their turn in that area or enters it for the first time on a turn takes PBd6 fire damage. A creature who ends their turn in that area must succeed on a DC 10 plus PB Wisdom saving throw or take PBd6 psychic damage from the screams of the damned in their mind.

recharge

1/DAY

Actions

Signature Attack (Hellfire)

Melee or Ranged Spell Attack: +3 plus PB to hit, reach 5 ft. or range 60 ft., one target. Hit: 1d4 necrotic damage plus 1d4 fire damage. Both of the spell's damage types increase by 1d4 when the deceiver reaches 5th level (2d4 each), 11th level (3d4 each), and 17th level (4d4 each).

Other data

description

Rules for retainers appear in the "Retainers" section of Flee, Mortals! Using those rules, you can add the following illrigger retainers to your game.