Deck Defender
The Book of Many Things p. 71
- Size
- Medium
- Type
- construct
- Alignment
- unaligned
- AC
- 16 (natural armor)
- Hit Points
- 10 (1d8)
- Speed
- walk 30 ft.
- Immunities
- poison
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- blindsight 60 ft. (can't see beyond this radius)
- Passive Perception
- 10
- Languages
- understands one of your languages but can't speak
- Challenge
- 0
Traits
Proficiency Bonus
equals your bonus
Hit Points
5 + five times your level (the deck defender has a number of Hit Dice [d8s] equal to your level)
Allied Knight
Some of the deck defender's statistics are based on the character who drew the Knight card. Where the deck defender stat block refers to "you," it refers to that character.
Folded Versatility
After finishing a long rest, you can refold the deck defender's shape, changing it to acrobat form, berserker form, or guardian form.
Fragile
If the deck defender is reduced to 0 hit points, it collapses into a haphazard pile of nonmagical playing cards and can't be resurrected or reconstructed.
Actions
Multiattack
The deck defender makes a number of attacks equal to half its proficiency bonus (rounded down).
Paper Cut
Melee Weapon Attack: PB + 3 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Reckless Strike (Berserker Form Only)
Melee Weapon Attack: PB + 3 to hit (with advantage), reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and attacks made against the deck defender until the start of its next turn have advantage.
Swift Step (Acrobat Form Only) (Bonus Action)
The deck defender takes the Dash or Disengage action.
Reactions
Protection (Guardian Form Only)
When a creature the deck defender can see attacks a target other than the deck defender and is within 5 feet of the deck defender, the deck defender imposes disadvantage on the attack roll.
Other data
description
Deck defenders are Constructs made of large, intricately folded playing cards. You can use a deck defender when a character draws the Knight card, substituting the defender for the friendly ally the card usually summons. Created from the multifaceted magic of a Deck of Many Things, a deck defender obeys the commands of the character who drew the Knight card. It can assume multiple shapes. When summoned, a deck defender first appears in its protective guardian form, bearing a folded sword and shield. The character who summoned the deck defender can fold it into the more threatening berserker form or the nimble acrobat form, as desired. No matter what form a deck defender takes, its card-like nature makes it fragile. When a deck defender is defeated, it collapses into a pile of nonmagical cards.