Deep Dragon Wyrmling

Fizban's Treasury of Dragons p. 175

Size
Medium
Type
dragon
Alignment
typically neutral evil
AC
15 (natural armor)
Hit Points
27 (5d8+5)
Speed
walk 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
Saving Throws
Dex +2, Con +3, Wis +3, Cha +3
Skills
Perception +3, Persuasion +3, Stealth +4
Resistances
poison, psychic
Condition Immunities
charmed, frightened, poisoned
Senses
blindsight 10 ft., darkvision 90 ft.
Passive Perception
13
Languages
Draconic
Challenge
1
Lineage
Deep Dragon
STR
14
+2
DEX
11
+0
CON
12
+1
INT
11
+0
WIS
12
+1
CHA
13
+1

Traits

Proficiency Bonus

+2

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Nightmare Breath (Recharge 5-6)

The dragon exhales a cloud of spores in a 15-foot cone. Each creature in that area must make a DC 11 Wisdom saving throw. On a failed save, the creature takes 5 (1d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Other data

description

Making their lairs in the depths of the Underdark, deep dragons are nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind. Deep dragons' black-and-gray hide is smooth like a salamander's, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels. Deep dragons often hoard secrets, delighting in knowledge of far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat. Deep dragons look down on any creature that isn't useful to them, though they are willing to bargain for knowledge they lack.

A Deep Dragon's Lair: Deep dragons make their lairs in well-hidden caves or sunless beaches in the Underdark, and these sites are often inaccessible without the ability to fly or dive underwater. They fill their lairs with secret passages and hiding places that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss, or featuring larger mushrooms and plants in neatly organized displays. The challenge rating of a legendary deep dragon increases by 1 when it's encountered in its lair.