Deep Drake

Tome of Beasts (Third Party)

Size
Large
Type
dragon
Alignment
chaotic evil
AC
17 (natural armor)
Hit Points
150 (20d10+40)
Speed
walk 50 ft., climb 30 ft., fly 100 ft.
Saving Throws
Dex +8, Con +6
Skills
Athletics +9, Insight +6, Perception +6
Immunities
necrotic
Condition Immunities
paralyzed, unconscious
Senses
blindsight 60 ft., darkvision 120 ft.
Passive Perception
16
Languages
Common, Darakhul, Draconic, Undercommon
Challenge
9
Lineage
Drake
STR
21
+5
DEX
19
+4
CON
14
+2
INT
11
+0
WIS
14
+2
CHA
12
+1

Traits

Magic Resistance

The drake has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The drake makes one bite attack, two claw attacks, and one stinger attack.

Bite

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 12 (2d6 + 5) slashing damage.

Stinger

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 4 rounds.

While poisoned this way, the target must repeat the save at the start of its turn, ending the condition on a success. On a failure, it takes 10 (3d6) poison damage.

When animate dead is cast on creatures killed by this poison, the caster requires no material components.

Breath Weapon (Recharge 5-6)

A deep drake blasts forth a crackling 80-foot line of purple-black energy that wracks its victims with pain. This attack deals 35 (10d6) necrotic damage, or half damage with a successful DC 16 Dexterity saving throw. Targets that fail this saving throw must also succeed on a DC 16 Constitution saving throw or become stunned for 1d4 rounds.

recharge

D5

Other data

description