Deep One
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- humanoid
- Alignment
- chaotic evil
- AC
- 13 (natural armor)
- Hit Points
- 91 (14d8+28)
- Speed
- walk 30 ft., swim 30 ft.
- Saving Throws
- Str +5, Con +4, Cha +3
- Resistances
- cold
- Vulnerabilities
- fire
- Senses
- darkvision 120 ft.
- Passive Perception
- 9
- Languages
- Common, Void Speech
- Challenge
- 2
- Lineage
- Deep One
STR
16
+3
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
8
−1
CHA
12
+1
Traits
Amphibious
A deep one can breathe air or water with equal ease.
Frenzied Rage
On its next turn after a deep one takes 10 or more damage from a single attack, it has advantage on its claws attack and adds +2 to damage.
Lightless Depths
A deep one is immune to the pressure effects of the deep ocean.
Ocean Change
A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30.
Actions
Claws
Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.