Deep One

Tome of Beasts (Third Party)

Size
Medium
Type
humanoid
Alignment
chaotic evil
AC
13 (natural armor)
Hit Points
91 (14d8+28)
Speed
walk 30 ft., swim 30 ft.
Saving Throws
Str +5, Con +4, Cha +3
Resistances
cold
Vulnerabilities
fire
Senses
darkvision 120 ft.
Passive Perception
9
Languages
Common, Void Speech
Challenge
2
Lineage
Deep One
STR
16
+3
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
8
−1
CHA
12
+1

Traits

Amphibious

A deep one can breathe air or water with equal ease.

Frenzied Rage

On its next turn after a deep one takes 10 or more damage from a single attack, it has advantage on its claws attack and adds +2 to damage.

Lightless Depths

A deep one is immune to the pressure effects of the deep ocean.

Ocean Change

A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30.

Actions

Claws

Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Other data

description