Deep Rothé
Volo's Guide to Monsters p. 208
- Size
- Medium
- Type
- beast
- Alignment
- unaligned
- AC
- 10
- Hit Points
- 13 (2d8+4)
- Speed
- walk 30 ft.
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Challenge
- 1/4
- Lineage
- Deep
- Environment
- underdark
STR
18
+4
DEX
10
+0
CON
14
+2
INT
2
−4
WIS
10
+0
CHA
4
−3
Traits
Charge
If the rothé moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.
Innate Spellcasting
The deep rothé's spellcasting ability is Charisma. It can innately cast dancing lights at will, requiring no components.
- At will: dancing lights
Actions
Gore
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Spells
dancing lights
Other data
description
Deep rothé are stunted Underdark variants of rothé.