Delerium Dreg, Cyclopean
Dungeons of Drakkenheim p. 199 (Third Party)
- Size
- Medium
- Type
- aberration
- Alignment
- unaligned
- AC
- 18
- Hit Points
- 22 (5d8)
- Speed
- walk 30 ft.
- Immunities
- Psychic
- Condition Immunities
- Frightened
- Senses
- darkvision 60 ft., truesight 60 ft.
- Passive Perception
- 10
- Languages
- Common
- Challenge
- 1/2
Traits
Proficiency Bonus
+2
Misty Camouflage
A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog.
Spectral Vision
A cyclopean dreg gains truesight 60 feet. It has advantage on Wisdom (Perception) checks that rely on sight.
Mad Certainty
A cyclopean dreg is immune to the frightened condition and psychic damage.
Psychic Shriek (Recharge 6)
Creatures within 20 feet of the cyclopean dreg must succeed on a DC 10 Wisdom saving throw or take 7 (2d6) psychic damage and be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
recharge
D6
Actions
Spear
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Other data
description
"Who knows how many of these twisted abominations were once our steadfast comrades, friends, and loved ones. When you see these lost souls, you must not hesitate." — Elias Drexel
Many who succumb to contamination become grotesque mockeries of their former selves. They suffer a wretched and loathsome fate, aimlessly wandering the ruins following half-forgotten memories. Most are gripped by despair, fear, and madness which drive them to act violently, though a rare few experience lucidity and a gruesome awareness of their miserable state. Their distorted and emaciated bodies are sustained by the magic of the Haze.