Delerium Dreg, Frenzied
Dungeons of Drakkenheim p. 199 (Third Party)
- Size
- Medium
- Type
- aberration
- Alignment
- unaligned
- AC
- 18
- Hit Points
- 22 (5d8)
- Speed
- walk 30 ft.
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Common
- Challenge
- 1/2
Traits
Proficiency Bonus
+2
Misty Camouflage
A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog.
Reckless
At the start of its turn, a frenzied dreg can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Brute
A melee weapon deals one extra die of its damage when the frenzied dreg hits with it.
Actions
Spear
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Other data
description
"Who knows how many of these twisted abominations were once our steadfast comrades, friends, and loved ones. When you see these lost souls, you must not hesitate." — Elias Drexel
Many who succumb to contamination become grotesque mockeries of their former selves. They suffer a wretched and loathsome fate, aimlessly wandering the ruins following half-forgotten memories. Most are gripped by despair, fear, and madness which drive them to act violently, though a rare few experience lucidity and a gruesome awareness of their miserable state. Their distorted and emaciated bodies are sustained by the magic of the Haze.