Demonlord of Ashmouth

Plane Shift: Innistrad p. 37

Size
Large
Type
fiend (demon)
Alignment
lawful evil
AC
18 (natural armor)
Hit Points
178 (17d10+85)
Speed
walk 20 ft., fly 60 ft.
Saving Throws
Str +10, Dex +7, Wis +7, Cha +7
Resistances
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
13
Languages
Infernal, telepathy 120 ft.
Challenge
11
STR
22
+6
DEX
17
+3
CON
21
+5
INT
12
+1
WIS
16
+3
CHA
17
+3

Traits

Devil's Sight

Magical darkness doesn't impede the demon's darkvision.

Magic Resistance

The demon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The demon makes three melee attacks: two with its battleaxe and one with its tail. It can use Hurl Flame in place of any melee attack.

Battleaxe

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage, or 17 (2d10 + 6) slashing damage if used with two hands.

Tail

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the demon hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Hurl Flame

Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Other data

description