Devil Bough

Creature Codex (3pp)

Size
Huge
Type
fiend
Alignment
neutral evil
AC
14 (natural armor)
Hit Points
114 (12d12+36)
Speed
walk 10 ft.
Saving Throws
Con +6
Skills
Perception +3
Immunities
fire, poison
Condition Immunities
poisoned
Senses
tremorsense 60 ft.
Passive Perception
13
Languages
Abyssal, Infernal, telepathy 120 ft.
Challenge
6
STR
18
+4
DEX
10
+0
CON
17
+3
INT
10
+0
WIS
10
+0
CHA
8
−1

Traits

Grinding Maw

The devil bough has advantage on attack rolls against any creature grappled by its bite attack.

Like Calls To Like

The devil bough knows if a creature within 60 feet of it is evil-aligned or not.

Actions

Multiattack

The devil bough makes one claw attack and one bite attack.

Claw

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.

If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained and the devil bough can't make bite attacks against other targets.

Reactions

Arcasynthesis

When a spell of 5th level or lower is cast within 100 feet of the devil bough, it attempts to synthesize the magic.

The spell resolves as normal, but the devil bough has a 50% chance of regaining 5 (1d10) hp per level of the spell cast.

Other data

description