Devil Dog
The Orrery of the Wanderer p. 85
- Size
- Medium
- Type
- humanoid (tiefling)
- Alignment
- any alignment
- AC
- 10
- Hit Points
- 9 (2d8)
- Speed
- walk 30 ft.
- Skills
- Medicine +4, Religion +2
- Resistances
- fire
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- any one language (usually Common), Infernal
- Challenge
- 1/4
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
14
+2
CHA
11
+0
Traits
Spellcasting
Devil Dog is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Devil Dog has following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (3 slots): bless, cure wounds, sanctuary
Innate Spellcasting
Devil Dog's innate spellcasting ability is Charisma (spell save DC 10). Devil Dog can innately cast the following spells, requiring no material components:
- At will: thaumaturgy
- 1/day each: darkness, hellish rebuke
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Spells
light, sacred flame, thaumaturgy, bless, cure wounds, sanctuary, thaumaturgy, darkness, hellish rebuke
Spell Slots
3