Dipsa
Tome of Beasts (Third Party)
- Size
- Tiny
- Type
- ooze
- Alignment
- unaligned
- AC
- 15
- Hit Points
- 27 (6d4+12)
- Speed
- walk 20 ft., climb 20 ft., swim 20 ft.
- Skills
- Stealth +7
- Resistances
- acid
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, prone
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 8
- Languages
- -
- Challenge
- 1/4
Traits
Swamp Stealth
The dipsa gains an additional +2 (+9 in total) to Stealth in swamp terrain.
Amorphous
The dipsa can move through a space as narrow as 1 inch wide without squeezing.
Discreet Bite
The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. A creature bitten must succeed on a DC 15 Wisdom (Perception) check to notice the attack or any damage taken from it.
Translucent
The dipsa can take the Hide action as a bonus action on each of its turns.
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the dipsa's space. Hit: 1 piercing damage, and the dipsa attaches to the target.
A creature with a dipsa attached takes 3 (1d6) acid damage per round per dipsa, and it must make a successful DC 12 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. This reduction to a creature's hit point maximum lasts until it is affected by a lesser restoration spell or comparable magic.