Dire Troll

Mordenkainen's Tome of Foes p. 243

Size
Huge
Type
giant
Alignment
chaotic evil
AC
15 (natural armor)
Hit Points
172 (15d12+75)
Speed
walk 40 ft.
Saving Throws
Wis +5, Cha +2
Skills
Perception +5
Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
frightened, poisoned
Senses
darkvision 60 ft.
Passive Perception
15
Languages
Giant
Challenge
13
Lineage
Troll
Environment
arctic, forest, hill, mountain, underdark
STR
22
+6
DEX
15
+2
CON
21
+5
INT
9
−1
WIS
11
+0
CHA
5
−3

Traits

Keen Senses

The troll has advantage on Wisdom (Perception) checks that rely on smell or sight.

Regeneration

The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The troll dies only if it is hit by an attack that deals 10 or more acid or fire damage while the troll has 0 hit points.

Actions

Multiattack

The troll makes five attacks: one with its bite and four with its claws.

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage plus 5 (1d10) poison damage.

Claws

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) slashing damage.

Whirlwind of Claws (Recharge 5-6)

Each creature within 10 feet of the troll must make a DC 19 Dexterity saving throw, taking 44 (8d10) slashing damage on a failed save, or half as much damage on a successful one.

recharge

D5

Other data

description

Dire Troll. Trolls kill and eat almost anything—including, in rare cases, other trolls. This cannibalism has the effect of causing the troll to grow to an unusually large size. These dire trolls crave more and more troll flesh to fuel their continued growth.

Dire trolls also increase their size by grafting flesh and organs onto themselves. When a slab of quivering troll flesh is bound against a fresh wound on the dire troll, its regenerative capacity incorporates the new mass into its own musculature. Even more horrifying are the multiple arms, eyes, claws, and other organs that a dire troll tears from its victims and grafts onto itself. Over time, these creatures can accumulate many limbs.

Trolls: Trolls that are nearly obliterated but survive and regenerate from mere scraps of flesh can display bizarre mutations. One of these warped trolls is especially likely to arise if the creature regenerates in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if its body was damaged by elemental forces. These mutated forms can also be produced and shaped by the ritual magic of evil spellcasters.