Diviner Wizard

Mordenkainen Presents: Monsters of the Multiverse p. 261,

Size
Medium
Type
humanoid
Alignment
any alignment
AC
12 (15 with mage armor)
Hit Points
90 (20d8)
Speed
walk 30 ft.
Saving Throws
Int +7, Wis +4
Skills
Arcana +7, History +7
Passive Perception
11
Languages
any four languages
Challenge
8
Lineage
Wizard
STR
9
−1
DEX
14
+2
CON
11
+0
INT
18
+4
WIS
12
+1
CHA
11
+0

Traits

Proficiency Bonus

+3

Actions

Multiattack

The diviner makes three Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) radiant damage.

Overwhelming Revelation (Recharge 5-6)

The diviner magically creates a burst of illumination in a 10-foot-radius sphere centered on a point within 120 feet of it. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and is stunned until the end of the diviner's next turn. On a successful save, the creature takes half as much damage and isn't stunned.

recharge

D5

Spellcasting

The diviner casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

  • At will: mage hand, message, prestidigitation
  • 2/day each: arcane eye, detect magic, detect thoughts, fly, lightning bolt, locate object, mage armor, Rary's telepathic bond
  • 1/day: true seeing

Reactions

Portent (3/Day)

When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner rolls a d20 and chooses whether to use that roll in place of the d20 rolled for the attack roll, saving throw, or ability check.

recharge

3/DAY

Spells

mage hand, message, prestidigitation, arcane eye, detect magic, detect thoughts, fly, lightning bolt, locate object, mage armor, Rary's telepathic bond, true seeing

Other data

description