Dolphin

Volo's Guide to Monsters p. 208,

Size
Medium
Type
beast
Alignment
unaligned
AC
12 (natural armor)
Hit Points
11 (2d8+2)
Speed
walk 0 ft., swim 60 ft.
Skills
Perception +3
Senses
blindsight 60 ft.
Passive Perception
13
Challenge
1/8
Environment
underwater, coastal
STR
14
+2
DEX
13
+1
CON
13
+1
INT
6
−2
WIS
12
+1
CHA
7
−2

Traits

Charge

If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.

Hold Breath

The dolphin can hold its breath for 20 minutes.

Actions

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Other data

description

Dolphins are clever, social marine mammals that feed on small fish and squid. An adult specimen is between 5 and 6 feet long.