Dolphin
Volo's Guide to Monsters p. 208,
- Size
- Medium
- Type
- beast
- Alignment
- unaligned
- AC
- 12 (natural armor)
- Hit Points
- 11 (2d8+2)
- Speed
- walk 0 ft., swim 60 ft.
- Skills
- Perception +3
- Senses
- blindsight 60 ft.
- Passive Perception
- 13
- Challenge
- 1/8
- Environment
- underwater, coastal
STR
14
+2
DEX
13
+1
CON
13
+1
INT
6
−2
WIS
12
+1
CHA
7
−2
Traits
Charge
If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.
Hold Breath
The dolphin can hold its breath for 20 minutes.
Actions
Slam
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Other data
description
Dolphins are clever, social marine mammals that feed on small fish and squid. An adult specimen is between 5 and 6 feet long.