Downcast Mercenary

Grim Hollow: Lairs of Etharis p. 49 (Third Party)

Size
Medium
Type
humanoid
Alignment
any alignment
AC
17 (half plate)
Hit Points
82 (11d8+33)
Speed
walk 30 ft.
Saving Throws
Wis +4
Skills
Athletics +6, Perception +4, Religion +4
Resistances
Necrotic
Passive Perception
14
Languages
Celestial and two other languages
Challenge
5
Lineage
Mercenary
STR
17
+3
DEX
15
+2
CON
16
+3
INT
12
+1
WIS
13
+1
CHA
14
+2

Traits

Proficiency Bonus

+3

Action Surge (Recharges after a Short or Long Rest)

The downcast mercenary takes one extra action.

Indomitable (2/Day)

If the downcast mercenary fails a saving throw, it can reroll the saving throw and use the new roll.

recharge

2/DAY

Thaumaturge

The downcast mercenary can cast thaumaturgy at will.

Actions

Multiattack

The downcast mercenary makes three attacks.

Greatsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Spells

thaumaturgy

Other data

description

"To assume the downcast are good at heart is foolish. Many still cling to delusions of grandeur and do anything to maintain them."