Downcast Mercenary
Grim Hollow: Lairs of Etharis p. 49 (Third Party)
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 17 (half plate)
- Hit Points
- 82 (11d8+33)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +4
- Skills
- Athletics +6, Perception +4, Religion +4
- Resistances
- Necrotic
- Passive Perception
- 14
- Languages
- Celestial and two other languages
- Challenge
- 5
- Lineage
- Mercenary
STR
17
+3
DEX
15
+2
CON
16
+3
INT
12
+1
WIS
13
+1
CHA
14
+2
Traits
Proficiency Bonus
+3
Action Surge (Recharges after a Short or Long Rest)
The downcast mercenary takes one extra action.
Indomitable (2/Day)
If the downcast mercenary fails a saving throw, it can reroll the saving throw and use the new roll.
recharge
2/DAY
Thaumaturge
The downcast mercenary can cast thaumaturgy at will.
Actions
Multiattack
The downcast mercenary makes three attacks.
Greatsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Spells
thaumaturgy
Other data
description
"To assume the downcast are good at heart is foolish. Many still cling to delusions of grandeur and do anything to maintain them."