Dragonsoul

Rise of Tiamat p. 89,

Size
Medium
Type
humanoid (human)
Alignment
neutral evil
AC
16 (studded leather armor)
Hit Points
110 (17d8+34)
Speed
walk 30 ft.
Saving Throws
Wis +4
Skills
Deception +6, Stealth +7
Resistances
one of the following: acid, cold, fire, lightning, poison
Passive Perception
11
Languages
Common, Draconic, Infernal
Challenge
7
STR
11
+0
DEX
18
+4
CON
14
+2
INT
13
+1
WIS
12
+1
CHA
16
+3

Traits

Dragon Fanatic

The dragonsoul has advantage on saving throws against being charmed or frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.

Fanatic Advantage

Once per turn, if the dragonsoul makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.

Limited Flight

The dragonsoul can use a bonus action to gain a flying speed of 30 feet until the end of its turn.

Pack Tactics

The dragonsoul has advantage on an attack roll against a creature if at least one of the dragonsoul's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack

The Dragonsoul attacks twice with its shortsword.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has resistance.

Orb of Dragon's Breath (3/Day)

Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.

recharge

3/DAY

Other data

description