Dralmorrer Borngray
Hoard of the Dragon Queen p. 90,
- Size
- Medium
- Type
- humanoid (high elf)
- Alignment
- neutral evil
- AC
- 16 (studded leather armor, shield)
- Hit Points
- 52 (7d10+14)
- Speed
- walk 30 ft.
- Saving Throws
- Str +6, Con +4
- Skills
- Arcana +5, Deception +1, Insight +2, Perception +2, Religion +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
- Challenge
- 3
Traits
Fey Ancestry
Dralmorrer has advantage on saving throws against being charmed, and magic can't put him to sleep.
War Magic
When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.
Weapon Bond
Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.
Spellcasting
Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
- Cantrips (at will): fire bolt, prestidigitation, shocking grasp
- 1st level (4 slots): longstrider, magic missile, shield, thunderwave
- 2nd level (2 slots): magic weapon, misty step
Actions
Multiattack
Dralmorrer attacks twice, either with his longsword or dagger.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Dagger
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Spells
fire bolt, prestidigitation, shocking grasp, longstrider, magic missile, shield, thunderwave, magic weapon, misty step
Spell Slots
0,4,2