Dralmorrer Borngray

Hoard of the Dragon Queen p. 90,

Size
Medium
Type
humanoid (high elf)
Alignment
neutral evil
AC
16 (studded leather armor, shield)
Hit Points
52 (7d10+14)
Speed
walk 30 ft.
Saving Throws
Str +6, Con +4
Skills
Arcana +5, Deception +1, Insight +2, Perception +2, Religion +5
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
Challenge
3
STR
18
+4
DEX
14
+2
CON
14
+2
INT
16
+3
WIS
10
+0
CHA
8
−1

Traits

Fey Ancestry

Dralmorrer has advantage on saving throws against being charmed, and magic can't put him to sleep.

War Magic

When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.

Weapon Bond

Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.

Spellcasting

Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:

  • Cantrips (at will): fire bolt, prestidigitation, shocking grasp
  • 1st level (4 slots): longstrider, magic missile, shield, thunderwave
  • 2nd level (2 slots): magic weapon, misty step

Actions

Multiattack

Dralmorrer attacks twice, either with his longsword or dagger.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Spells

fire bolt, prestidigitation, shocking grasp, longstrider, magic missile, shield, thunderwave, magic weapon, misty step

Spell Slots

0,4,2

Other data

description