Drevin
Tales from the Yawning Portal p. 126
- Size
- Small
- Type
- humanoid (halfling)
- Alignment
- any alignment
- AC
- 12
- Hit Points
- 27 (6d8)
- Speed
- walk 25 ft.
- Skills
- Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
- Passive Perception
- 16
- Languages
- any two languages, Halfling
- Challenge
- 1
Traits
Cunning Action
On each of its turns, Drevin can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn)
Drevin deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Drevin that isn't incapacitated and Drevin doesn't have disadvantage on the attack roll.
recharge
1/TURN
Halfling Nimbleness
Drevin can move through a space of a Medium or larger creature.
Brave
Drevin has advantage on saving throws against being frightened.
Actions
Multiattack
Drevin makes two melee attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.