Drow Acolyte

Out of the Abyss p. 201

Size
Medium
Type
humanoid (elf)
Alignment
any alignment
AC
10
Hit Points
9 (2d8)
Speed
walk 30 ft.
Skills
Medicine +4, Religion +2, Perception +1
Senses
darkvision 120 ft.
Passive Perception
12
Languages
any one language (usually Common), Elvish
Challenge
1/4
Lineage
Drow
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
14
+2
CHA
11
+0

Traits

Fey Ancestry

Drow Acolyte has advantage on saving throws against being charmed, and magic can't put Drow Acolyte to sleep.

Sunlight Sensitivity

While in sunlight, Drow Acolyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy
  • 1st level (3 slots): bless, cure wounds, sanctuary

Innate Spellcasting

Drow Acolyte's innate spellcasting ability is Charisma (spell save DC 10). Drow Acolyte can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Spells

light, sacred flame, thaumaturgy, bless, cure wounds, sanctuary, dancing lights, darkness, faerie fire

Spell Slots

3

Other data

description