Drow Inquisitor

Mordenkainen's Tome of Foes p. 184

Size
Medium
Type
humanoid (elf)
Alignment
neutral evil
AC
16 (breastplate)
Hit Points
143 (22d8+44)
Speed
walk 30 ft.
Saving Throws
Con +7, Wis +10, Cha +10
Skills
Insight +10, Perception +10, Religion +8, Stealth +7
Condition Immunities
frightened
Senses
darkvision 120 ft.
Passive Perception
20
Languages
Elvish, Undercommon
Challenge
14
Lineage
Drow, Elf
Environment
underdark
STR
11
+0
DEX
15
+2
CON
14
+2
INT
16
+3
WIS
21
+5
CHA
20
+5

Traits

Discern Lie

The drow knows when she hears a creature speak a lie in a language she knows.

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Magic Resistance

The drow has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

The drow's innate spellcasting ability is Charisma (spell save DC 18). She can innately cast the following spells, requiring no material components:

  • At will: dancing lights, detect magic
  • 1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), suggestion

Spellcasting

The drow is a 12th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She has the following cleric spells prepared:

  • Cantrips (at will): guidance, message, poison spray, resistance, thaumaturgy
  • 1st level (4 slots): bane, cure wounds, inflict wounds
  • 2nd level (3 slots): blindness/deafness, silence, spiritual weapon
  • 3rd level (3 slots): bestow curse, dispel magic, magic circle
  • 4th level (3 slots): banishment, divination, freedom of movement
  • 5th level (2 slots): contagion, dispel evil and good, insect plague
  • 6th level (1 slots): harm, true seeing

Actions

Multiattack

The drow makes three death lance attacks.

Death Lance

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 18 (4d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Variant: Demon Summoning

Some drow inquisitors have an action that allows them to summon a demon.

Summon Demon (1/Day). The drow attempts to magically summon a yochlol, with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action. (see notes for link)

Spells

dancing lights, detect magic, clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate, suggestion, guidance, message, poison spray, resistance, thaumaturgy, bane, cure wounds, inflict wounds, blindness/deafness, silence, spiritual weapon, bestow curse, dispel magic, magic circle, banishment, divination, freedom of movement, contagion, dispel evil and good, insect plague, harm, true seeing

Spell Slots

0,4,3,3,3,2,1

Other data

description

Drow mages can be quite learned and skilled in magic. Some of them can even cast my spells.

Drow Inquisitor: Drow expect treachery. After all, the Spider Queen encourages it. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an entire community. To keep some semblance of order and to root out traitors, drow priestesses employ inquisitors. Chosen from the ranks of the priesthood, these female drow possess authority equaled only by the matrons of the noble houses. Anyone they decide is at odds with the hierarchy faces torture and usually an excruciating death.